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	<title>Comments on: Getting Started with the Cocos2D Game Engine</title>
	<atom:link href="http://mitchallen.com/iphone/archives/304/feed" rel="self" type="application/rss+xml" />
	<link>http://mitchallen.com/iphone/archives/304</link>
	<description>random notes on iPhone development</description>
	<lastBuildDate>Thu, 19 Aug 2010 04:08:52 +0000</lastBuildDate>
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		<title>By: Mitch Allen</title>
		<link>http://mitchallen.com/iphone/archives/304/comment-page-1#comment-276</link>
		<dc:creator>Mitch Allen</dc:creator>
		<pubDate>Tue, 26 Jan 2010 22:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=304#comment-276</guid>
		<description>Thanks cortega!  I just went through the tutorial again and added steps for compiling under 0.8.2.  Some things that were changed:  the location of fps_images.png, you now need to keep the FontLabel folder under external and you need to add libz.1.2.3.dylib to the target.</description>
		<content:encoded><![CDATA[<p>Thanks cortega!  I just went through the tutorial again and added steps for compiling under 0.8.2.  Some things that were changed:  the location of fps_images.png, you now need to keep the FontLabel folder under external and you need to add libz.1.2.3.dylib to the target.</p>
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		<title>By: cortega</title>
		<link>http://mitchallen.com/iphone/archives/304/comment-page-1#comment-269</link>
		<dc:creator>cortega</dc:creator>
		<pubDate>Sat, 02 Jan 2010 01:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=304#comment-269</guid>
		<description>Just a couple of notes for those doing this tutorial. I&#039;ve noticed, in addition to the frameworks mentioned in the instructions, you&#039;ll need to add the libz framework to eliminate &#039;_inflateEnd&#039; errors. Also, if you are cutting and pasting code from the webpage the double quotes, (e.g. #import &quot;cocos2d.h&quot;) are sometimes translated incorrectly and may lead to errors. Simply delete the double quotes and retype them and try to build again. Very good tutorial. I&#039;m a .NET developer doing my first work on an Apple platform since my Apple IIc days (20 years ago)  - thank you for posting :)</description>
		<content:encoded><![CDATA[<p>Just a couple of notes for those doing this tutorial. I&#8217;ve noticed, in addition to the frameworks mentioned in the instructions, you&#8217;ll need to add the libz framework to eliminate &#8216;_inflateEnd&#8217; errors. Also, if you are cutting and pasting code from the webpage the double quotes, (e.g. #import &#8220;cocos2d.h&#8221;) are sometimes translated incorrectly and may lead to errors. Simply delete the double quotes and retype them and try to build again. Very good tutorial. I&#8217;m a .NET developer doing my first work on an Apple platform since my Apple IIc days (20 years ago)  &#8211; thank you for posting <img src='http://mitchallen.com/iphone/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Touching Sprites in Cocos2D</title>
		<link>http://mitchallen.com/iphone/archives/304/comment-page-1#comment-263</link>
		<dc:creator>Touching Sprites in Cocos2D</dc:creator>
		<pubDate>Fri, 30 Oct 2009 14:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=304#comment-263</guid>
		<description>[...] Getting Started with the Cocos2d Game Engine [...]</description>
		<content:encoded><![CDATA[<p>[...] Getting Started with the Cocos2d Game Engine [...]</p>
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		<title>By: Creating a Cocos2D Layer Test Harness</title>
		<link>http://mitchallen.com/iphone/archives/304/comment-page-1#comment-256</link>
		<dc:creator>Creating a Cocos2D Layer Test Harness</dc:creator>
		<pubDate>Sun, 20 Sep 2009 20:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=304#comment-256</guid>
		<description>[...] this tutorial I&#8217;m going to expand on my previous example TestGame featured in my post Getting Started with the Cocos2d Game Engine.  This follow up borrows heavily from the cocos2d sample file SpritesTest.  If you haven&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] this tutorial I&#8217;m going to expand on my previous example TestGame featured in my post Getting Started with the Cocos2d Game Engine.  This follow up borrows heavily from the cocos2d sample file SpritesTest.  If you haven&#8217;t [...]</p>
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	<item>
		<title>By: Git Project Samples</title>
		<link>http://mitchallen.com/iphone/archives/304/comment-page-1#comment-251</link>
		<dc:creator>Git Project Samples</dc:creator>
		<pubDate>Thu, 17 Sep 2009 21:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=304#comment-251</guid>
		<description>[...]     Getting Started with the Cocos2D Game Engine    Sep [...]</description>
		<content:encoded><![CDATA[<p>[...]     Getting Started with the Cocos2D Game Engine    Sep [...]</p>
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