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	<title>iphone.mitchallen.com &#187; hardware</title>
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	<link>http://mitchallen.com/iphone</link>
	<description>random notes on iPhone development</description>
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		<title>The new iPad Simulator</title>
		<link>http://mitchallen.com/iphone/archives/482</link>
		<comments>http://mitchallen.com/iphone/archives/482#comments</comments>
		<pubDate>Thu, 28 Jan 2010 17:00:29 +0000</pubDate>
		<dc:creator>Mitch  Allen</dc:creator>
				<category><![CDATA[IDE]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=482</guid>
		<description><![CDATA[Below are some screenshots of the new iPad simulator. To use it you will need to install the latest Beta SDK that was announced yesterday, along with the announcement of the new iPad. To get your app to work in the iPad simulator you will need to do a couple of things: Switch your build [...]]]></description>
			<content:encoded><![CDATA[<p>Below are some screenshots of the new iPad simulator.  To use it you will need to install the latest Beta SDK that was announced yesterday, <strong><a href="http://events.apple.com.edgesuite.net/1001q3f8hhr/event/index.html">along with the announcement of the new iPad</a></strong>.</p>
<p>To get your app to work in the iPad simulator you will need to do a couple of things:</p>
<ol>
<li>Switch your build to: <strong>Simulator 3.2 | Debug</strong></li>
<li>When your app is running in the simulator, select: <strong>Hardware / Device / iPad</strong></li>
</ol>
<p><strong>Universal Applications</strong></p>
<p>The above was just to get you started and see your app running on the iPad in what I call a &#8220;boxed&#8221; version.  Ideally you would want to work towards what Apple refers to as a &#8220;<strong>universal application</strong>&#8221; &#8211; that is optimized for whichever device it happens to be running on.  Though Apple notes that universal binaries won&#8217;t be available in the initial seed release of 3.2.   See the Beta doc for more info.</p>
<p><strong>Creating a true iPad target</strong></p>
<p>To turn an existing app into a native iPad app, right-click on your target and select: <strong>Transition</strong>.  Then change your target executable to the new iPad version.  Note that right-clicking on the iPad target and selecting<strong> Build &#8220;&#8230;-iPad&#8221; Start</strong> doesn&#8217;t work if the wrong target is selected in the IDE dropdown.  Your app will still appear as a boxed iPhone app.  Once you have it running as a true iPad app, if you hard-coded a few things based on the original iPhones resolution, you&#8217;ll have some cleaning up to do.</p>
<p><strong>Just one more thing &#8230;</strong></p>
<p>When working on a 17&#8243; MacBook Pro, I found that the simulator crowds the dock on the bottom of the desktop.  So you may want to consider moving your dock to the side.</p>
<hr size="1" />

<a href='http://mitchallen.com/iphone/archives/482/ipadsim1' title='iPadSim1'><img width="150" height="150" src="http://mitchallen.com/iphone/wp-content/uploads/2010/01/iPadSim1-150x150.png" class="attachment-thumbnail" alt="Default iPad Simulator in Landscape Mode" title="iPadSim1" /></a>
<a href='http://mitchallen.com/iphone/archives/482/ipadsim2' title='iPadSim2'><img width="150" height="150" src="http://mitchallen.com/iphone/wp-content/uploads/2010/01/iPadSim2-150x150.png" class="attachment-thumbnail" alt="iPad Simulator running standard iPhone app - notice 2x option in the lower right corner" title="iPadSim2" /></a>
<a href='http://mitchallen.com/iphone/archives/482/ipadsim3' title='iPadSim3'><img width="150" height="150" src="http://mitchallen.com/iphone/wp-content/uploads/2010/01/iPadSim3-150x150.png" class="attachment-thumbnail" alt="iPad Simulator running standard iPhone app at 2x resolution" title="iPadSim3" /></a>
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		<title>I now own an iPhone 3G S</title>
		<link>http://mitchallen.com/iphone/archives/217</link>
		<comments>http://mitchallen.com/iphone/archives/217#comments</comments>
		<pubDate>Fri, 19 Jun 2009 23:21:05 +0000</pubDate>
		<dc:creator>Mitch  Allen</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://mitchallen.com/iphone/?p=217</guid>
		<description><![CDATA[I had reserved my iPhone 3G S last week and went into the Apple store to pick it up today. I strolled in around noon, so there were no crowds. Even though I was the only customer waiting outside the store, security still made me zig zag through the ropes to get to the entrance [...]]]></description>
			<content:encoded><![CDATA[<p>I had reserved my iPhone 3G S last week and went into the Apple store to pick it up today.  I strolled in around noon, so there were no crowds.  Even though I was the only customer waiting outside the store, security still made me zig zag through the ropes to get to the entrance &#8230;</p>
<p>I hit a snag setting things up online because I have credit protection (Capital One got it for me when they had to apologize for a rogue employee accessing my data &#8230; ).  An Apple employee had to get someone from AT&#038;T on the phone so they could relay four multiple choice questions about my credit history.  Once that was straightened out they opened up the box, hooked the phone up to a laptop, activated it and off I went.</p>
<p>Now that I have the hardware to test OpenGL ES 2.0 apps &#8211; look out!   I&#8217;ve been reading up on the subject and hope to post some sample code over the summer. </p>
<p>It turns out I had pre-ordered the book <strong>iPhone Games Projects</strong> and that happened to arrive today.  Look for a review soon &#8211; as well as a review of the book <strong>OpenGL ES 2.0: Programming Guide</strong>.</p>
<p>Since I used to have a video podcast (<a href="http://rockosphere.blip.tv/">http://rockosphere.blip.tv/</a>) I&#8217;ll be looking at what I can do with the video camera too.</p>
<p>I was also looking at Skype for iPhone today.  I discovered that the headset for the iPhone &#8211; that comes with a mic &#8211; works in my iPod Touch.  So if you have Skype, a wireless connection and the mic-enabled headset (which you can buy from Apple for $30 if you don&#8217;t also own an iPhone) you can make calls from your iPod Touch.</p>
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