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	<title>iphone.mitchallen.com &#187; Pandora</title>
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	<description>random notes on iPhone development</description>
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		<title>iPhone Cool Projects</title>
		<link>http://mitchallen.com/iphone/archives/271</link>
		<comments>http://mitchallen.com/iphone/archives/271#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:21:06 +0000</pubDate>
		<dc:creator>Mitch  Allen</dc:creator>
				<category><![CDATA[book review]]></category>
		<category><![CDATA[game engines]]></category>
		<category><![CDATA[Apress]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[Pandora]]></category>

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		<description><![CDATA[I paid for and downloaded a PDF copy of iPhone Cool Projects from Apress. You can find a copy of it here: http://www.apress.com/book/view/143022357x.  Or if you prefer the old fashioned way, see my book store links if you want to order a copy from Amazon. I haven&#8217;t had time to read much of the book. [...]]]></description>
			<content:encoded><![CDATA[<p>I paid for and downloaded a PDF copy of <strong>iPhone Cool Projects</strong> from Apress.  You can find a copy of it here: <a title="http://www.apress.com/book/view/143022357x" href="http://www.apress.com/book/view/143022357x">http://www.apress.com/book/view/143022357x</a>.  Or if you prefer the old fashioned way, see my book store links if you want to order a copy from Amazon.</p>
<p>I haven&#8217;t had time to read much of the book. So instead of a book review, this is more of an FYI.</p>
<p>I was interested in the book for the following reasons:</p>
<ul>
<li><strong>Apress</strong> did a great job with <a href="http://mitchallen.com/iphone/archives/119">Beginning iPhone Development</a> and <a href="http://mitchallen.com/iphone/archives/221">iPhone Games Projects</a></li>
<li>There&#8217;s a chapter that covers <strong>cocos2d</strong> and the <strong>Chipmunk</strong> physics engine</li>
<li>Neil Mix &#8211; who wrote <strong>Pandora Radio</strong> for the iPhone &#8211; has a chapter on audio streaming</li>
<li>There&#8217;s a chapter on multi-threading</li>
<li>There&#8217;s another chapter on writing a game</li>
</ul>
<p>As always, Apress goes for quality over quantity.  If you like your books by the pound, you may be disappointed to find that the book only has seven chapters.  But it looks to me like there is a wealth of information in it.</p>
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